Where AXIOM-EMU is headed. Major versions define the big milestones - but updates, fixes, and new features ship continuously between them.
Major versions represent the big-picture direction. In between, you'll receive regular updates with bug fixes, performance improvements, and smaller features. Some specialized systems will also be available as optional add-on modules - purchased separately so you only pay for what your server actually needs.
The production-ready base: GameData Sync, crash-safe persistence, the decoupled FPS engine, 64-bit currency and over 100 configurable systems. Seven post-launch patches added the Custom Quest system, the offline MuHelper, catch-up rates, per-instance entry gating, Item Implicits and a server CPU pass serving 200-300 players on 3-4 vCores.
The new baseline, and the biggest update MU Online server files have ever had. A rebuilt client with the AxiomUI interface engine, next-gen graphics and directional sound. A server that holds 800 fighting players on 4 vCPU. New endgame systems found nowhere else: the Talent Tree, Monster Affixes, the Market with offline stores, the Drop Codex, the PvP Kill Log and a rebuilt MuHelper - plus the Custom Skills, Inscriptions, Item Tiers, Achievements, Dungeons, Boss Encounters, Bestiary, Rank Badges and Summon Items modules. And the Axiom Server Manager, with one-click updates and automatic rollback. Free for every V1 license.
Where we take it next. Multi-server architecture, cross-server events, and deeper admin tooling built on top of the Server Manager. Details will firm up as V2 matures.
And beyond - the roadmap grows with the community.
Free 7-day trial, no credit card. Full server files, editors, documentation, and Discord support from day one.